/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// G:\quake2\baseq2\models/monsters/gladiatr

// This file generated by ModelGen - Do NOT Modify

#define FRAME_stand1            0
#define FRAME_stand2            1
#define FRAME_stand3            2
#define FRAME_stand4            3
#define FRAME_stand5            4
#define FRAME_stand6            5
#define FRAME_stand7            6
#define FRAME_walk1             7
#define FRAME_walk2             8
#define FRAME_walk3             9
#define FRAME_walk4             10
#define FRAME_walk5             11
#define FRAME_walk6             12
#define FRAME_walk7             13
#define FRAME_walk8             14
#define FRAME_walk9             15
#define FRAME_walk10            16
#define FRAME_walk11            17
#define FRAME_walk12            18
#define FRAME_walk13            19
#define FRAME_walk14            20
#define FRAME_walk15            21
#define FRAME_walk16            22
#define FRAME_run1              23
#define FRAME_run2              24
#define FRAME_run3              25
#define FRAME_run4              26
#define FRAME_run5              27
#define FRAME_run6              28
#define FRAME_melee1            29
#define FRAME_melee2            30
#define FRAME_melee3            31
#define FRAME_melee4            32
#define FRAME_melee5            33
#define FRAME_melee6            34
#define FRAME_melee7            35
#define FRAME_melee8            36
#define FRAME_melee9            37
#define FRAME_melee10           38
#define FRAME_melee11           39
#define FRAME_melee12           40
#define FRAME_melee13           41
#define FRAME_melee14           42
#define FRAME_melee15           43
#define FRAME_melee16           44
#define FRAME_melee17           45
#define FRAME_attack1           46
#define FRAME_attack2           47
#define FRAME_attack3           48
#define FRAME_attack4           49
#define FRAME_attack5           50
#define FRAME_attack6           51
#define FRAME_attack7           52
#define FRAME_attack8           53
#define FRAME_attack9           54
#define FRAME_pain1             55
#define FRAME_pain2             56
#define FRAME_pain3             57
#define FRAME_pain4             58
#define FRAME_pain5             59
#define FRAME_pain6             60
#define FRAME_death1            61
#define FRAME_death2            62
#define FRAME_death3            63
#define FRAME_death4            64
#define FRAME_death5            65
#define FRAME_death6            66
#define FRAME_death7            67
#define FRAME_death8            68
#define FRAME_death9            69
#define FRAME_death10           70
#define FRAME_death11           71
#define FRAME_death12           72
#define FRAME_death13           73
#define FRAME_death14           74
#define FRAME_death15           75
#define FRAME_death16           76
#define FRAME_death17           77
#define FRAME_death18           78
#define FRAME_death19           79
#define FRAME_death20           80
#define FRAME_death21           81
#define FRAME_death22           82
#define FRAME_painup1           83
#define FRAME_painup2           84
#define FRAME_painup3           85
#define FRAME_painup4           86
#define FRAME_painup5           87
#define FRAME_painup6           88
#define FRAME_painup7           89

#define MODEL_SCALE     1.000000
